![]() Hide And Secret 3: Pharaoh`s Quest Walkthrough For Perfect
Hide & Secret 3: Pharaoh's Quest. Cliffhanger Castle and use your sleuthing skills to stop a madman in Hide & Secret: The Lost World! Hide & Secret 3: Pharaoh’s Quest. Hide & Secret 3: Pharaoh’s Quest Walkthrough. Welcome to Gamezebo's strategy guide for Hide and Secret 3: Pharaoh's Quest. ![]() Hide & Secret 3: Pharaoh's Quest Walkthrough. Hide & Secret 3: Pharaoh's Quest Walkthrougha: 1: i: 0; a: 2: s: 1. You will travel from a base camp where you have an airplane and a boat. When you first visit an area you probably won’t have the inventory items you need to take any action at that location. On your first trip up the river you should find a Propeller for your airplane and Passports to China and Italy. Each country has two scenes that you can explore. Hidden Object Games. The hidden object games each have a written list of twelve items to find. Mini- Games. The picture reconstruction puzzles are jigsaw puzzles, column and row swapping puzzles and square swapping puzzle. There is a SKIP button for each mini- game in the lower right corner. Hints. The HINT button is in the lower left corner of the screen. The character dialogue and on screen messages are forms of clues that will help you determine what items will be needed in specific locations. The blue sparkle indicates an item that you can click on and it will go into your inventory. The red sparkle indicates a locked area that will be available at a later time in the game. Inventory. Your inventory items are stored in your backpack in the lower right corner of the screen. If you don’t have any inventory items, only your backpack will be shown in the inventory. Only one inventory item shows in the window at a time. Mini- Guide to the River – List of locations along the 4 river stops. Below is a listing of the areas that are available along the 4 river stops. It could be helpful to copy and print out this River Mini- Guide and make notes on it along the way. Please look at the screen shot to see the locations of the items in the scene. Give the boat paddle to Anna Lyze. Click on the bonus hint in the scene. Click the forward arrow to go to the next scene. All along the river you will have areas to explore. First Boat on the River Scene Find the hidden items on the list within the scene. You will acquire a piece of the Rosetta Stone for your inventory. Please look at the screen shot to see the locations of the items in the scene. Click on the bonus hints in the scene. Click the left arrow to explore the left scene with the Stone Pharaohs. LEFT – Stone Pharaohs. Move the jigsaw puzzle pieces to the correct places to solve the puzzle. Each piece will lock in place when it is in the correct place. Matching adjacent pieces will automatically lock into each other when they are placed very close together. Please look at the screen shot to see the solved puzzle. Click on the white sparkling area to be given a hint for what you need to do here. Click on the bonus hints in the scene. Click the bottom arrow to return to the boat, then click the right arrow to explore the right scene with the car and the man. RIGHT – Stranded Motorist. Click on the white sparkling area to be given a hint for what you need to do here. We are unable to help in this scene right now but we will return when we have something to help the motorist. Click the bottom arrow to return to the boat, then click the forward arrow to explore the next scene up the river. Second Boat on the River Scene. Solve the puzzle by swapping the squares. Click on any two squares and they will swap places. Please look at the screen shot to see the solved puzzle. You will receive the Propeller when this mini- game is complete. Click on the bonus hints in the scene. Click the left arrow to explore the left scene with the man and camel. LEFT – The Man and the Camel. Click on the white sparkling area to be given a hint for what you need to do here. We are unable to help in this scene right now but we will return when we have something to help the man’s camel. Click the bottom arrow to return to the boat, then click the right arrow to explore the right scene with the ram statues. RIGHT – Rams on Guard. When you enter this area click on the Unlit Torch that has a blue sparkle on it. It will go into your inventory. Notice the two areas that have red sparkles. Click on the white sparkling area to be given a puzzle to complete. Obelisk. Solve the puzzle by swapping the rows and columns. Click and hold on the rows and slide them up or down. Click on the white sparkling area to be given a hint that we need a Crystal here. We don’t have the Crystal inventory item that is needed here so we will return later. Click on the bonus hints in the scene. Click the bottom arrow twice to return to the boat, then click the forward arrow to explore the next scene up the river. It will go into your inventory. Click on the bonus hints in the scene. Click the left arrow to explore the left scene with the Sphinx and Pyramids. LEFT – Sphinx and Pyramid. Move the jigsaw puzzle pieces to the correct places to solve the puzzle. Each piece will lock in place when it is in the correct place. Matching adjacent pieces will automatically lock into each other when they are placed very close together. Please look at the screen shot to see the solved puzzle. Sphinx. Click on the white sparkling area to be given a hint for what you need to do here. We don’t have the Nose inventory item that is needed here so we will return later. Click on the bonus hint in the scene. Click the right area where the soldier is waiving his arms and visit that area. Pyramid. Click on the white sparkling area to be given a hint for what you need to do here. We don’t have the Ladder inventory item that is needed here so we will return later. Click on the Italy Passport and it will go into your inventory. Click on the bonus hint in the scene. Click the bottom arrow twice to return to the boat, then click the right arrow to explore the right scene with the City. RIGHT –The City. Find the hidden items on the list within the City scene. The China Passport will be one of the items and it will go into your inventory. Please look at the screen shot to see the locations of the items in the scene. Click on the bonus hint in the scene. Notice the Market on the left, the Tower on the right and the Dome in the center. Click the left area to visit the Market. Market. Move the jigsaw puzzle pieces to the correct places to solve the puzzle. Each piece will lock in place when it is in the correct place. Matching adjacent pieces will automatically lock into each other when they are placed very close together. Please look at the screen shot to see the solved puzzle. Click on the white sparkling areas to be given hints for what you need to do here. We don’t have the Jade Dragon, the Mayan Calendar and Caesar’s Laurel inventory items that are needed here so we will return later. Click on the bonus hint in the scene. Click the bottom arrow twice to return to the City, then on the right to explore the Tower. Tower. Find the hidden items on the list within the Tower scene. The Gold Capstone will be one of the items and it will go into your inventory. Please look at the screen shot to see the locations of the items in the scene. Click on the white sparkling area to be given a hint for what you need to do here. We don’t have the Sun Disk and the Staff inventory items that are needed here so we will return later. Click on the bonus hints in the scene. Click the bottom arrow twice to return to the boat, then click the forward arrow to explore the next scene up the river. Forth Boat on the River Scene. When you enter this area click on the Pliers that have a blue sparkle. They will go into your inventory. Click on the bonus hints in the scene. Click the left arrow to explore the building on the left with the Seer inside. LEFT –The Seer. Click on the Seer to hear that he wants visions from ancient times. Give him the one Scroll that is in the inventory. Click on the bonus hint in the scene. Click the bottom arrow to return to the boat, then click the right arrow to explore the right area with the Chest. RIGHT –The Chest. Click on the Chest to see that it needs a key. Click on the bonus hint in the scene. Click the bottom arrow to return to the boat. Once you are back in the boat, click on the bottom arrow 4 times to return to Base Camp where the airplane is waiting to take us all over the world. Base Camp. Click the Propeller from your inventory and put it onto the airplane. Click on the white sparkling area to be taken to the passport area. Passport Area. We now have Passports for China and Italy. Place the passports for China and Italy on their obelisks and those counties will become available. Go to the top China scene. China–Top Row – Hidden Object Game. Find the hidden items on the list within the China scene. The Ladder will be one of the items and it will go into your inventory. Please look at the screen shot to see the locations of the items in the scene. Click on the bonus hints in the scene. Click the bottom arrow to go back to the passport area. Go to the China Puzzle area. China – Lower Row – Puzzle Game. Solve the puzzle by swapping the rows and columns. Click and hold on the rows and slide them up or down. You will receive a Bridle when the mini- game is complete. Click on the bonus hints in the scene. Click the bottom arrow to go back to the passport area. Go to the top Italy area. Italy – Top Row – Hidden Object Game. Find the hidden items on the list within the Italy scene. The Saddle will be one of the items and it will go into your inventory. Please look at the screen shot to see the locations of the items in the scene. Click on the bonus hints in the scene. Click the bottom arrow to go back to the passport area. Go to the lower Italy area. Italy – Lower Row – Warrior Ghost. Click on the Warrior Ghost to find out that he wants a Sword and Shield. We don’t have the inventory items that are needed here so we will return later. Click on the bonus hints in the scene. Click the bottom arrow twice to return to the boat. When in the boat click the forward arrow and to go to the Man and the Camel. The man gives you the Eye of Horus. Key for the Chest. Put the Saddle and Bridle from your inventory on the camel and two more areas become available to explore. Click on the bonus hint in the scene. Go to the left area with the white building. The Queen’s Cartouche and Tomb.
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Touch typing also involves the use of the home row method, where typists keep their wrists up, rather than resting them on a desk or keyboard (which can cause carpal tunnel syndrome). To avoid this, typists should sit up tall, leaning slightly forward from the waist, place their feet flat on the floor in front of them with one foot slightly in front of the other, and keep their elbows close to their sides with forearms slanted slightly upward to the keyboard; fingers should be curved slightly and rest on the home row. Many touch typists also use keyboard shortcuts or hotkeys when typing on a computer. This allows them to edit their document without having to take their hands off the keyboard to use a mouse. An example of a keyboard shortcut is pressing the Ctrl key plus the S key to save a document as they type, or the Ctrl key plus the Z key to undo a mistake. Many experienced typists can feel or sense when they have made an error and can hit the . Instead of relying on the memorized position of keys, the typist must find each key by sight. Use of this method may also prevent the typist from being able to see what has been typed without glancing away from the keys. Although good accuracy may be achieved, any typing errors that are made may not be noticed immediately, due to the user not looking at the screen. There is also the disadvantage that because fewer fingers are used, those that are used are forced to move a much greater distance. Some use just two fingers, while others use 3- 6 fingers. Some use their fingers very consistently, with the same finger being used to type the same character every time, while others vary the way they use their fingers. One study examining 3. People using self- taught typing strategies were found to be as fast as trained typists.. In the buffer method, the typist looks at the source copy, mentally stores one or several sentences, then looks at the keyboard and types out the buffer of sentences. This eliminates frequent up and down motions with the head and is used in typing competitions in which the typist is not well versed in touch typing. This can be accomplished using one or both thumbs. Similar to desktop keyboards and input devices, if a user overuses keys which need hard presses and/or have small and unergonomic layouts, it could cause thumb tendonitis or other repetitive strain injury. For the purposes of WPM measurement a word is standardized to five characters or keystrokes. Download free typing tutor software with typing games. Learn how to touch type by following typing lessons. KeyBlaze Typing Tutor Software Learn to Touch Type. Free online typing speed test. This free test measures your typing speed. Increased typing speed is the major attraction non-typists see in learning to touch type. Touch typing (also called touch type or touch keyboarding). Touch typing typically involves placing the eight fingers in a horizontal row along the middle of the. ![]() ![]() The speed of an Afrikaans- speaking operator in Cape Town can be compared with a French- speaking operator in Paris. Alphanumeric entry. In one study of average computer users, the average rate for transcription was 3. An average professional typist reaches 5. This is a common measurement for typing programs, or typing tutors, as it can give a more accurate measure of a person's typing speed without having to type for a prolonged period of time. ![]() Free online touch typing lessons. Touch Typing Study is. Touch typing is a method based. Each typing game was exclusively developed by our programmers for the website. There are 3 types of learn type. The common conversion factor between WPM and CPM is 5. It is also used occasionally for associating the speed of a reader with the amount they have read. CPM has also been applied to 2. PPM (pages per minute). The fastest typing speed ever, 2. Stella Pajunas- Garnand from Chicago in 1. ![]() IBM electric. Using the Dvorak Simplified Keyboard, she has maintained 1. She has been clocked at a peak speed of 2. Blackburn, who failed her QWERTY typing class in high school, first encountered the Dvorak keyboard in 1. She appeared on The David Letterman Show and felt that Letterman made a spectacle of her. Two of the most notable online records that are considered genuine are 2. English text on typingzone. Brazilian Guilherme Sandrini (equivalent to 2. Wrona also maintained 1. Blackburn as the fastest endurance typist, although disputes might still arise over differences in the difficulty of the texts as well as Wrona's use of a modern computer keyboard as opposed to the typewriter used by Blackburn. Due to a slowdown of his motor skills, his interface was upgraded with an infrared camera that detects . In the past, using a typewriter, speed was measured with a stopwatch and errors were tallied by hand. With the current technology, document preparation is more about using word- processors as a composition aid, changing the meaning of error rate and how it is measured. Research performed by R. William Soukoreff and I. Scott Mac. Kenzie, has led to a discovery of the application of a well- known algorithm. Through the use of this algorithm and accompanying analysis technique, two statistics were used, minimum string distance error rate (MSD error rate) and keystrokes per character (KSPC). The two advantages of this technique include: 1. Participants are allowed to enter text naturally, since they may commit error and correct them. The identification of errors and generation of error rate statistics is easy to automate. Deconstructing the text input process. Through analysis of keystrokes, the keystrokes of the input stream were divided into four classes: Correct (C), Incorrect Fixed (IF), Fixes (F), and Incorrect Not Fixed (INF). These key stroke classification are broken down into the following. The two classes Correct and Incorrect Not Fixed comprise all of the characters in transcribed text. Fixes (F) keystrokes are easy to identify, and include keystrokes such as backspace, delete, cursor movements, and modifier keys. Incorrect Fixed (IF) keystrokes are found in the input stream, but not the transcribed text, and are not editing keys. Using these classes, the Minimum String Distance Error Rate and the Key Strokes per Character statistics can both be calculated. Minimum string distance error rate. The minimum string distance (MSD) is the number of . The following equation was found for the MSD Error Rate. MSD Error Rate = (INF/(C+INF)). The following example will show you why this is an important class of errors to consider: Presented Text: the quick brown. Input Stream: the quix< -ck brown. Transcribed Text: the quick brownin the above example, the incorrect character ('x') was deleted with a backspace ('< -'). Since these errors do not appear in the transcribed text, the MSD error rate is 0%. This is why there is the key strokes per character (KSPC) statistic. KSPC = (C+INF+IF+F)/(C+INF). High KSPC values can be related to either many errors which were corrected, or few errors which were not corrected, however there is no way to distinguish the two. KSPC depend on the text input method, and cannot be used to meaningfully compare two different input methods, such as Qwerty- keyboard and a multi- tap input. There is no obvious way to combine KSPC and MSD into an over- all error rate, even though they have an inverse relationship. Further metrics. Using the classes described above, further metrics were defined by R. William Soukoreff and I. Scott Mac. Kenzie: 1. Error correction efficiency refers to the ease with which the participant performed error correction. Correction Efficiency = IF/F2. Participant conscientiousness is the ratio of corrected errors to the total number of error, which helps distinguish perfectionists from apathetic participants. Participant Conscientiousness = IF / (IF + INF)3. If C represents the amount of useful information transferred, INF, IF, and F represent the proportion of bandwidth wasted. Utilized Bandwidth = C / (C + INF + IF + F)Wasted Bandwidth = (INF + IF + F)/ (C + INF + IF + F)Total error rate. The classes described also provide an intuitive definition of total error rate: Total Error Rate = ((INF + IF)/ (C + INF + IF)) * 1. Not Corrected Error Rate = (INF/ (C + INF + IF)) * 1. Corrected Error Rate = (IF/ (C + INF + IF)) * 1. Since these three error rates are ratios, they are comparable between different devices, something that cannot be done with the KSPC statistic, which is device dependent. The second is Web. TEM that runs on any device with a modern Web browser, and works with almost all text entry technique. Wisconsin Historical Society. ISBN 1- 8. 45. 42- 2. November 2. 01. 0 ^Teresia R. Ostrach (1. 99. 7), Typing Speed: How Fast is Average(PDF) ^Brown, C. Human- computer interface design guidelines. Norwood, NJ: Ablex Publishing.^. Bigsiteofamazingfacts. W., & Mac. Kenzie, I. Metrics for text entry research: An evaluation of MSD and KSPC, and a new unified error metric. Proceedings of the ACM Conference on Human Factors in Computing Systems - CHI 2. CHI '1. 1 Extended Abstracts on Human Factors in Computing Systems. New York, NY, USA: ACM: 1. Web. TEM: A Web application to record text entry metrics. In Proceedings of the 2. ACM International Conference on Interactive Surfaces and Spaces (ISS '1. ACM, New York, NY, USA.^User authentication through typing biometrics features^Robert Moskovitch , Clint Feher , Arik Messerman , Niklas Kirschnick , Tarik Mustafic , Ahmet Camtepe , Bernhard L. Identity theft, computers and behavioral biometrics(PDF). Proceedings of the IEEE International Conference on Intelligence and Security Informatics. ![]() Online Musculoskeletal Radiology Book. There are already plenty of good books out there on introductory musculoskeletal radiology. ![]() Why did I write this syllabus? Because, it seemed to me that most of these books were doing a great job of telling one about diseases, but not how to approach their diagnosis. Most books tell you the names of lots of disorders and the findings you see in each of them. This is handy if you already know what disorder a patient has, and you just want to learn more facts about it. However when one starts out looking at a film, one often has no idea what the diagnosis is. Experienced musculoskeletal radiologists usually have no trouble generating an appropriate differential diagnosis. But what do you do if you are just starting out in radiology? Buy Radiology journals, books & electronic media online at Springer. Choose from a large range of academic titles in the Medicine category. Books shelved as radiology: Lecture Notes on Radiology by P.R. Patel, Learning Radiology: Recognizing the Basics ![]() Diagnostic Musculoskeletal Radiology. 19-10-2016 2/2 Diagnostic Musculoskeletal Radiology. Other Files Available to Download 150 cases in that book's. While books like Reeder’s or Taybi’s. One of my favorite books as a resident was a book called Chest Radiology – Patterns and Differential Diagnoses. Even though I am now a musculoskeletal radiologist, I still use the updated version of this book occasionally. An award-winning, radiologic teaching site for medical students and those starting out in radiology focusing on chest, GI, cardiac and musculoskeletal diseases. Master the key concepts you need to perform, read, and interpret musculoskeletal ultrasounds. A straightforward approach, an abundance of detailed ultrasound images. In its fully revised and updated second edition, Musculoskeletal Imaging covers every aspect of musculoskeletal radiology. This medical reference book incorporates. In this book, the author, Dr. Reed, recognized that while there are hundreds of potential diagnoses lurking out there for the chest radiologist, in real life, one keeps bumping into the same old stuff over and over, and only rarely finds cases of the unusual disorders. Ninety percent of the time, what one really needs, then, is some way to approach the 2. Reed’s book presents 2. I kept hoping that someone would write something like this about musculoskeletal radiology. Alas, no one else did. Nature abhors a vacuum, so this syllabus has emerged to help fill this gap. This syllabus, then, consciously tries to emulate some of the overall philosophy of Dr. In it, I present common, recurring problems in musculoskeletal radiology and how one can approach them. The algorithms I present here have been consciously kept simple- minded. Learning them will not make you a master of musculoskeletal diagnosis, nor will you be ready to earn big bucks in the glamorous world of musculoskeletal radiology. You certainly won’t be ready to take the skeletal section of radiology boards. You will be able to give an intelligent differential diagnosis and imaging workup for about 9. When I was interviewing for a residency position, a wise old radiologist once told me in graphic detail of a theoretical model that he had constructed of a radiology resident’s mind. Most of it runs off, but a little bit sticks and dries. You repeat this process over and over, and you finally end up with a lot of stuff built up there.” The approaches in this book are designed to act as that chicken- wire fence in your brain. So, keep reading about musculoskeletal radiology and you’ll end up with a lot of stuff built up there. This is a good place to add a caveat to the reader, in the form of Sturgeon’s Law. Before his death, Theodore Sturgeon was one of the very gods of science fiction writing, and one of the many wise things that he said was: “9. B. S.!”Depending on how you feel about the stuff that is currently in print in radiology books and journals, you may or may not agree with this. If you are a believer in Murphy’s Law, you may even feel that Sturgeon was an optimist. Even if he was a bit pessimistic, there is an awful lot of rubbish and bilge printed in textbooks and journals. What if you find, someday, that parts of this syllabus are B. S.? First of all, congratulations on developing your powers of discrimination to the point that you no longer blindly believe everything you see in print. When you find what you consider to be rubbish in this book, please let me know what it is and why you think so. Any suggestions for improvements would be greatly appreciated. I’d like to learn something from this process too. So, take these approaches with a grain of salt. They are not Revealed Truth, but they have worked for me and for many of the residents that I have taught. I encourage you to add knowledge from other sources to what you learn here, throw away the obvious nonsense, and end up with The One True Way to approach these problems, which will, of course, be your way. References. Reeder MM, Bradley WG Jr. Reeder and Felson’s Gamuts in Radiology: Comprehensive Lists of Roentgen Differential Diagnosis. New York: Springer- Verlag, 1. Taybi H, Lachman RS. Radiology of syndromes, metabolic disorders, and skeletal dysplasias. 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